Ghostwire: Tokyo has up to 10 graphics modes – so which is best?

Ghostwire: Tokyo sees acclaimed Japanese developer Tango Gameworks striking out in new directions. For one, it’s an actual next-gen/current-gen exclusive – it’s only available on PlayStation 5 and PC, tapping into cutting-edge features like hardware-accelerated ray tracing. Secondly, the developer has shifted away from its internal STEM engine, based on idTech, instead favouring Unreal Engine 4. On balance, it’s an excellent move – Epic’s technology merged with this developer’s unique vision delivers a beautiful game. In today’s coverage, we’ll be looking exclusively at PlayStation 5 before moving onto PC in a separate piece – and there’s certainly much to cover. While there are six ‘official’ graphics modes to choose from, there are actually an unofficial ten in total.

First up, I wanted to share some impressions about the game overall. The shift to Unreal Engine 4 surprised me, but not as much as the core design itself which sees the surprisingly evocative and detailed world Tango Gameworks has created focused on a concept that is very much Far Cry-like in nature. Yes, there’s a main mission path to follow, but it’s also a game rich in side missions and other explorable elements, backed by an Ubi-style icon-packed map that overwhelms. It’s not to my tastes but I’m aware that many love this style of experience.

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