Fittingly, Summer Eternal isn’t aiming to “outdo or even match” the original Disco Elysium, because it’s driven more by artistic vision than profit

How do you follow-up your work on Disco Elysium, without just making something that’s too much like Disco Elysium to be as innovative as Disco Elysium was? It’s a hell of a riddle, and also a thing that Summer Eternal, the new studio featuring ex-ZA/UM devs that came with its own manifesto, is grappling with.

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