Endless Dungeon brings hero shooter trappings to a cruel Roguelite classic

Let the tears flow. Dungeon of the Endless is a game with an easy lyricism. It is a bright, cruel poetry of doors and what lies behind them. You have crashed your spaceship and now you are underground somewhere. A catacomb of doors. You must get a crystal from one end of each maze to another, but along the way?

You control several people with their own quirks and abilities. You move between rooms gathering the threads of an economy together. You spend money on turrets and other treasures that you can place in certain spots. Enemies when discovered attack in waves, headed right for the crystal. That’s why the doors are so powerful an idea here: what lies behind each one, something very good or very bad? Eventually you will have sounded out each level, and you must prepare yourself to move the crystal – which is when the enemies attack en masse.

Dungeon of the Endless is absolutely stellar. I love it to its melancholy roots. It’s a one-off, or so I thought. Because here’s Endless Dungeon from the same team. And Endless Dungeon looks like…

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