Elden Ring is getting ray tracing in a patch, will support 60fps on PS5 and Xbox Series X/S

Despite its recent delay, Elden Ring is closer than ever now. Thanks to some new spec details, we know exactly what to expect from the game’s performance and resolution on all platforms.

Publisher Bandai Namco shared some new information on its support site, pertaining to Elden Ring’s visual and performance targets on all platforms. For starters, the page confirms that Elden Ring will receive ray tracing support via a patch at some point.

This is the first time we’re hearing about this, and it’s not yet clear exactly how ray tracing will be utilised. Nevertheless, the feature will be supported on PC, PS5, and Xbox Series X.

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