It’s wild to think Elden Ring is almost here. With hype reaching all-time highs and diehard FromSoft fanatics crawling up the walls in anticipation, it might be time to consider revisiting (or trying out for the first time) an overlooked game that could help us better understand the Lands Between.
Dragon’s Dogma, initially released back in 2012, was jointly directed by Devil May Cry veteran Hideaki Itsuno and Monster Hunter’s Kento Kinoshita, and it shows: there was a really strong focus on hack-and-slash action and taking on giant monsters. In fact, I remember Capcom’s marketing focusing on the massive boss battles you and your companions could face in the fantasy world of Gransys.
Dragon’s Dogma already toyed with some action RPG and open-world elements that would explode in later years, following Skyrim and Dark Souls’ popularity. If Capcom’s title was in the middle of it all, why has video game history forgotten about it? I mean, most folks know about Dragon’s Dogma, the game has received several ports over the years, and its community is dying to hear about a sequel. But the number of gamers who have actually given it a chance remains astoundingly low. And I feel like it’s not part of the current conversation around open-world games at all.