DF Direct Weekly on Elden Ring 1.03 Xbox perf boosts, FSR 2.0 and GT7 online DRM

The 53rd DF Direct Weekly is now available for your viewing pleasure – and as a podcast too, if you’d prefer. After the obligatory chat about the improvements made to Grand Theft Auto 5 for its latest upgrade for current-gen consoles, we move straight on to the ongoing topic of Elden Ring console performance where we have found that the recently minted 1.03 patch actually seems to improve Xbox Series console performance!

Yes, tests suggest that Microsoft consoles benefit from a small overall performance boost of around seven percent in the open world, while frame-rates on PlayStation 5 remain static (seemingly all consoles benefit on the initial cutscene, however). On the face of it, it’s not a big deal as such as a variable refresh rate display for Xbox is still the best option, but what it does mean is that in areas where the game may have previously fallen beneath the VRR range of a particular screen, it should now be more stable. In our tests, PlayStation 5 still commands a small lead but the Xbox enhancements see Series X now delivering around 96 percent of the PS5’s outputs.

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