I’ll never forget when Super Smash Bros. Ultimate crash landed into my life. To be frank, things got a little bit out of hand, and shortly after launch, my work friends and I were often staying for hours at the end of the day to battle it out. Lunch times were completely consumed by it, we even organised tournaments at local bars so that we would never have to stop playing. Eight-players, as many items as possible, and game after game of exquisitely-designed party brawler fun.
When I look back on these times however, it’s not all Mario Sunshine and Rainbow Roads. No matter how brilliant, just how completely perfect Super Smash Bros. Ultimate felt in a group, there was always the looming presence of Super Smash Bros. at home. Anyone who’s played Super Smash Bros. Ultimate alone online will know it’s an absolutely miserable experience.
Even though I’d confidently rank Super Smash Bros. Ultimate among my favourite games ever made, the frequently laggy and downright ancient online capabilities make it a game of two sides. As the pandemic brought down a hammer on in-person meetups and shattered any hopes of LAN parties across the world, Super Smash Bros. Ultimate became a chore to even open, and after a while I simply put it down. I’ve no doubt that if the online actually functioned, I’d probably still be playing every single day, if only for a game or two.