Technological constraints meant that the original Monkey Island game saw 25 percent of its dialogue text cut before it was released.
Talking to Sony Santa Monica’s Alanah Pearce, writer Tim Schafer revealed that The Secret of Monkey Island was originally too long and had to get some heavy editing.
“We were writing on Monkey Island, and we were told ‘you guys, we can’t go on six floppies. We have to go on five. We have too much text,'” Schafer recalled before remarking how strange that sort of thing is to imagine now.