“The well of ideas is infinite” – Techland on Dying Light 2 DLC expectations and next game hints

Dying Light had a fast but perilous climb to the top – so it’s a good thing it’s excellent at parkour.

The first game was a sleeper success, launching in a quiet January in 2015 where more people were inclined to take a chance on its sometimes unrefined – but ultimately compelling – open-world leaping, ragdoll zombie-squishing formula.

But where the original was spritely and free, skipping right to the forefront gaming’s big franchises while major publishers were looking the other way, Dying Light 2: Stay Human was being asked to repeat the feat while balancing buckets of water over its shoulders, riding a unicycle, and in front of a live studio audience.

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