The original Moss released just over four years ago and back then the PSVR’s landscape was a very different place. At that point its community was alive and vibrant. Multiple new releases were popping up each week offering a wide variety of experiences and it felt like an exciting new era of gaming was being born (quite literally) right in front of our eyes.
Nowadays, the hustle and bustle of the PSVR storefront is long gone and decent new releases, hell, even bad to medium releases, are few and far between. Due to the minimal longevity of VR games in general and this drip-feeding of new experiences, it’s a safe bet to say that a lot of people’s PSVR headsets have been gathering dust for a while. I know mine certainly has.
Chances are this drought of games is due to the impending release of the PSVR 2. With its new controllers and camera-free tracking promising a much better experience overall, it makes sense to think that developers would be prepping games to launch with that, rather than catering to a headset that’s about to become obsolete. And that’s why Moss: Book 2 feels like it launched with more of a squeak than the bang it deserves. It’s the sequel to one of my favourite VR games of all time – yet news of its arrival barely caused a ripple of excitement, even from within the VR sphere.