Techland has revealed a few more details about its approach to weapon design in the upcoming Dying Light 2. In a new episode of the dev diary series Dying 2 Know, the developer touched on some of the new and returning mechanics in the sequel.
Anyone who played the original game knows that weapon durability was a big factor in combat. Weapons would have varying durability stats, depending on their quality, and often broke after extended use. You could repair them, but the game generally encouraged holding more than one weapon at a time so you can quickly switch between them.
Producer Szymon Strauss explained that Techland is bringing back this mechanic for Dying Light 2, though the developer is hoping players will utilise the verticality and environmental traps more this time around. Speaking of which, though the game does not have firearms, there are some stationary cannons you can fire.