Exploring The Full History Of Halo: Combat Evolved | Video Gameography

After tackling Metroid in Season 1, the second season of Game Informer‘s Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. Over the next several weeks, we’ll examine all of the mainline shooter entries up to Halo Infinite, so sit back and relax as we kick the season off with Halo: Combat Evolved.  

Developed by Bungie, Halo: Combat Evolved was positioned as the launch title for Microsoft’s promising but unproven Xbox. Released on November 15, 2001, Halo redefined the first-person shooter and immediately solidified the Xbox as a must-own console. It’s tough to imagine what Microsoft’s place in the game industry would be today without Halo’s success. Bungie became a household name, but the studio existed long before Halo and struggled financially prior to its launch. Twists and turns such as axing Halo’s original PC exclusivity and going through bizarre working titles such as The Santa Machine are just some of the fascinating topics we’ll unpack in this week’s episode. 

Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and Game Informer Editor-in-Chief Andrew Reiner (@Andrew_Reiner) as we unpack the history and impact of Master Chief’s video game debut.  

If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”


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