A day late as we clear a content backlog, DF Direct Weekly is back! Myself, John Linneman and Alex Battaglia sit down for almost an hour and a half to discuss the latest gaming and tech news and drill deep into a mailbag of questions offered up by backers of the Digital Foundry Supporter Program. Forza Horizon 5, Star Citizen, GTA Remastered and some curious matters surrounding Metroid Dread performance dominate the discussion this week.
We’ll have more on Forza Horizon 5 soon, but we have had access to the recent preview build played by Oli last week and in our opinion, this is odds on in delivering one of the most exciting games of the year. We’ve only had access to an Xbox Series build, but this has it all – genuine ‘next-gen’ spectacle and outrageous action while still retaining Forza’s signature simulation core. It’s also interesting in that both 30fps quality and 60fps performance modes both appear to be running at native 4K on Xbox Series X – Forza has always had the ability to scale settings and it opts for that over dynamic resolution scaling. It’s something we’re going to need to take a closer look at with final code, because both Series X and S maintain a rock solid 60fps while still looking beautiful.