The launch of Cyberpunk 2077 has become one of the messiest to-date, going far beyond simple glitches and game fixes. From hostile work conditions to a lack of any clear planning, the road to launch has been paved with negativity and it looks like the hits will continue as a second class-action lawsuit against CD Projekt Red has been filed.
In a new report from GamesIndustry.biz, the lawsuit has been filed via the US District Court for the Central District of California. The lawsuit was confirmed via the Regulatory Announcements portion of the CD Projket Red’s website, citing that the second lawsuit has the same intent as the first one filed earlier this year. The latest announcement reports the filing claims that the game’s launch was misleading to both investors and consumers alike.
The official notice of the lawuit’s reception is as follows:
The Management Board of CD PROJEKT S.A. with a registered office in Warsaw (hereinafter referred to as “the Company”) hereby announces that it received confirmation from a law firm cooperating with the Company that a second civil class action lawsuit had been filed in the United States District Court for the Central District of California by a law firm acting on behalf of a group of holders of securities traded in the USA under the ticker symbols “OTGLY” and “OTGLF” and based on Company shares. The content of the claim, including its subject and scope, is the same as the one disclosed by the Company in Current Report 68/2020 of 25 December 2020.
Just like the first lawsuit filed, the second one doesn’t mention what the reparations being asked for are, though it does indicate that CD Projekt Red will “undertake vigorous action to defend itself against any such claims.”
In addition to the second class-action lawsuit filed by investors, the Poland’s Office of Competition and Consumer Protection is also contemplating adding its own lawsuit to the table.
With the recent apology video from the co-founder of CD Projekt Red detailing what led to such a disastrous launch and the recent report from Bloomberg outlining a hellish few years since the game began active development in 2016, the Polish studio has a long road ahead to repairing its reputation both industry-side and with consumers.