The story of Among Us really is the stuff of fairytales: originally released back in 2018 by a dev team of three, last year it suddenly became one of the most popular titles in the world after several high-profile streamers began to play it. In a year of lockdowns, Among Us appealed to many as a way to entertain themselves on video calls, and even some American politicians got in on the action.
But this massive spike in players brought challenges – a wave of cheaters being one of them – and developer Innersloth had to make some serious changes to the way it worked. In a new blog post, the dev team has addressed why some features are taking longer to implement than some expected.
“Among Us gained incredible traction pretty late into 2020 that we weren’t expecting, and that meant a lot of change for us,” Innersloth explained. “…Not only did we need to switch back to working on Among Us after thinking it was done, but we also needed to set ourselves up more sustainably to work on the game. We had to spend two months just restructuring, figuring out new processes, and getting external partners to help us manage on board.”