Why wait for another Fire Emblem when you can play Shining Force instead?

Fire Emblem may well have been one of the first, and most famous, tactical RPGs, despite the fact there would be over a decade between the series Japanese and international releases. However, for those of us in the West who fancied overhead wargaming in a fantasy setting, you could do worse than check out the just as good (and slightly more overlooked) Shining Force.

Debuting on the Mega Drive/Genesis, the series was created by first-party studio Sonic! Software Planning (who is often credited as Team Sonic – not at all confusing for Sonic Team), a company which later split from Sega and rebranded as Camelot. Yep, that’s right; the same studio behind the Golden Sun series.

Back when my knowledge of role-playing games was extremely limited and I was only playing because of the draw I felt to elves, centaur knights, and other fantasy tropes, Shining Force was essentially my introduction to the RPG genre – and to the idea of games being much longer form than the quick arcade thrills of Sonic or Streets of Rage that I was used to. Safe to say, though, after renting it from a local video store, it quickly left an impression on me.

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