Whisper it, but Dragon Age: The Veilguard has me thinking the unthinkable: it looks like BioWare is back

Right, let’s get all the negative stuff out the way first. One: I’m not sure about the new name. Dragon Age: Dreadwolf was much cooler than Dragon Age: The Veilguard.

Okay! Now we’ve got all those negatives out of the way, on to the positive. After an extended hands-off demonstration of Dragon Age: The Veilguard’s first hour I can say, with some confidence, this video game looks fantastic. The combat looks like a blast. The writing is cheesy, but deliciously cheesy – there is a place for this very specific, “I’m voicing my own D&D character out loud” flavour of high fantasy cheese. The character creator is vast. There are dialogue wheels and skill trees and waves of “we hear you” responses to fan requests. And it is utterly gorgeous, the first hour a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue. I’ve one or two questions that remain unanswered, but as far as hands-off demonstrations go, this is about as confident as they get.

Deep breath now though, and into the specifics. What we saw in the demo was a full walkthrough of the game’s entire first hour, beginning with what seemed like an excellent character creator. Here you’re given five categories to work your way through – Lineage, Appearance, Class, Faction, Playstyle – each with a range of subcategories within them, such as the eight subcategories within the “head” subcategory of your appearance alone.

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