Turning down Elden Ring’s difficulty would “break the game itself”, says Miyazaki

FromSoftware’s Soulsborne games are notoriously difficult to beat, but creator Hidetaka Miyazaki has said it would “break the game itself” to turn down the challenge.

In an interview with The Guardian, Miyazaki discussed how high difficulty is not only creatively part of the game, but also has led to its success.

“If we really wanted the whole world to play the game, we could just crank the difficulty down more and more. But that wasn’t the right approach,” he said.

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