Some embrace their faith when the gods fall silent, believing it a test or perhaps condemnation of their unworthiness. Others seek knowledge. Yuri of the Kislev sought to find and free his people’s sacred bear, Ursun, after six years of permanent winter and despair. When he found the object of his people’s adoration, Yuri acted without hesitation – and murdered him, absorbing the power of Chaos, transforming into a demon, and plunging the world into war.
Total War: Warhammer 3 isn’t about this prince, though, or even the fatally wounded Ursun whose dying roar sent a wave of magical destruction across the continents. It’s about the Chaos itself and the opportunities it opens for the world’s factions to pursue their own goals – to the benefit or ruination of everyone else. Warhammer 3 might not innovate as much as it could in some areas, but it’s still one of the richest strategy experiences around.
Yuri’s act of heresy against his beloved god is the catalyst that gives life to Warhammer 3, though not in the way you might initially think. After the prologue, a seemingly minor character comes to the fore: an unlucky old man bound to the Tome of Fates, a book that has the answer to every question for everyone except him. He’s determined to sever the book’s hold on him. A drop of Ursun’s blood is just what he needs, and the old man will go to any length imaginable to break his bonds and profit from the book.