The magnificent pitch of Super Dungeon Muncher is a sketch of future greatness

I’m not ashamed to say this: one of the easiest ways to make me excited about a game is still to chuck the word “super” into the title. This is Nintendo’s fault, inevitably. Super Mario Bros, sure. But then when the Super Famicom came around, they threw Super into almost every game that came out. It remains the easiest upgrade pitch of all time, and the most intoxicating. Why do I need to buy these games again? Because now they’re super.

Anyway. Super Dungeon Muncher had me at “Super”. But it also had me at “Dungeon Muncher”. A dungeon crawler where you have to move fast to keep ahead of the fact that a monster is eating the actual dungeon? Yes please. What an easy sell. Or rather, what a magnificent pitch.

The game is currently fun and moreish rather than truly magnificent in the playing of it, admittedly, but we’ll get to that. First up: the monster. This guy is wonderful. An angry red horror waiting at the top of the screen, he has exactly the kind of huge furious eyes and sharp teeth you’d expect. But it’s his arms that get me. So long and rubbery and tube-like. He reaches forward with surprising delicacy to grab the dungeon and drag more of it into his mouth.

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