Thanks to Helldivers 2, tricking normal people into role-playing has never been easier

Only last week, I was doing the usual: Helldiving with the homies. Taking on Automatons and helping out with the war effort. We’re a bunch of dorks. That’s not surprising, we’ve been like this for years. What did surprise me is the willingness of other Helldivers 2 players – who, from what I can tell, are totally normal people – to be down to clown in-character.

I can smell an RPG fan in-the-making on the wind from half a mile away, and somewhere in my mid-20s I partook in a ritual at the back of a CEX with strangers (and several bottles of WKD) that allowed me to play make-believe through the limitless range of the internet.

Helldivers 2 is rich with these same people. It’s a new frontier of would-be wizards, warlocks, wendigos, and werewolves. I promise you this. Helldivers 2 will lead to a new wave of RPG players, the sort of people that, at the end of the day, will go buy a copy of Lancer or the DnD 5th edition handbook. This is a good thing.

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