Tag: Interview

Inside the Driver game that died so that Watch Dogs could live

Inside the Driver game…

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When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the…
Mass Effect & Dragon Age’s cast members on how BioWare builds dynamics

Mass Effect & Dragon…

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“Dragon Age was basically one of my favourite video games, even before I got cast,” Allegra Clark, the voice…
Neo: The World Ends With You isn’t just recreating the original’s mood – it’s about modern Shibuya, 14 years later | interview

Neo: The World Ends…

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Delivering a sequel to a beloved game is hard enough. Setting out to create a sequel that’s almost fifteen…
The Outer Worlds: Murder on Eridanos DLC interview | “There’s a lot of weirdness in this expansion”

The Outer Worlds: Murder…

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It’s hard to think of a better setting for space-age sleuthing than The Outer Worlds. And in this second…
World of Warcraft: Shadowlands BlizzConline Interview: mobile rumours, gearing, Torghast and Arthas

World of Warcraft: Shadowlands…

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World of Warcraft senior game designer Jeremy Feasel and technical director Frank Kowalkowski detail some of the big changes…
Final Fantasy 14 Endwalker interview: Yoshi-P on Xbox, job quests, deep dungeons, and heading to the moon

Final Fantasy 14 Endwalker…

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We catch up with Yoshida in the wake of FF14’s latest expansion reveal. The story of Final Fantasy 14…
Evil Genius 2 interview: Rebellion talks crafting a “love letter” to a cult classic

Evil Genius 2 interview:…

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It’s been a long time coming, but Evil Genius 2 is almost here. The secret sauce to this rather…
Meet the Elden Ring YouTuber running a news channel for a game with no news

Meet the Elden Ring…

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“Today is February 1, 2021. This is Mordecai, host of the updates, bringing you your daily Elden Ring update.…
The Medium Interview: Bloober Team talks Xbox Series S power, Game Pass, and new-gen challenges

The Medium Interview: Bloober…

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With Xbox Series X|S about to get its first proper console exclusive, The Medium dev Bloober Team talks about…
Hitman Interview: IO Interactive on lessons learned, the future, and closing out the World of Assassination with a bang

Hitman Interview: IO Interactive…

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We chat to IO Interactive about the end of Agent 47’s World of Assassination trilogy. Agent 47 has been…