Tag: indie

Enshrouded’s first major update, Hollow Halls, delivers colossal dungeons, fresh threats, and some welcome fixes

Enshrouded’s first major update,…

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Keen Games has released the first major content update for its action RPG, Enshrouded. The Hollow Halls content update…
Baldur’s Gate 3 devs planned for you killing everyone, didn’t expect you to “jump through the entire thing”

Baldur’s Gate 3 devs…

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Baldur’s Gate 3‘s developers did a whole bunch of planning to ensure the player couldn’t totally ruin the game’s…
Blur vs Split Second was Deep Impact vs Armageddon for mid-2000s arcade racers

Blur vs Split Second…

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Big Western style open-world RPGs from beloved Japanese studios who tend to be known for other things (inhale) are…
I’m hoping Hyper Light Breaker can pull a Hades and hammer out its flaws when it finally lands in Early Access later this year – preview

I’m hoping Hyper Light…

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When you release a sequel to a hit indie game, do you play it safe and stay true to…
Timemelters review – weird, cold-blooded tactical brilliance

Timemelters review – weird,…

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In Timemelters, time is a shoelace. It bends and twists. What you’ve done with one part of the lace…
Oops, the Sonic Fall Guys clone leaked and – surprise – it actually looks pretty good!

Oops, the Sonic Fall…

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That Sonic the Hedgehog Fall Guys clone has leaked, and somehow, it actually looks like it might not be…
Darkly comic horror game, HappyFunland VR shows promise but it might not be worth the price of admission

Darkly comic horror game,…

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Let’s start this week’s VR Corner on a positive note shall we? Whoever was behind the art and level…
Lucas Pope’s new Playdate puzzler is a lovely, silly game about community

Lucas Pope’s new Playdate…

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Not to brag, but I’m pretty sure I know what Mars After Midnight smells like. I reckon Mars After…
Live-service devs should “make a private hosted version of your game” when projects are shut down

Live-service devs should “make…

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Velan Studios’ director of marketing, Josh Harrison, has one recommendation for studios looking to close down or “sunset” a…
“The fear phase”: Tomas Sala on landing another Falconeer game

“The fear phase”: Tomas…

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Earlier this year I spoke to Tomas Sala, the developer of The Falconeer and his new game, Bulwark: Falconeer…