Tag: fps

Stalker Trilogy fixes the issue that made me melt my PC with infinite quicksaves and repairs the blurry textures that have blighted players for months

Stalker Trilogy fixes the…

After the revolution, quicksaves will work thus: rather than a single slot which is constantly overwriting itself, you will…
Mycopunk review

Mycopunk review

It was meant to be a simple mission. My line manager at the humble mega-mining corporation Saxon—the cockroach known…
Doom: The Dark Ages director says the upcoming DLC is ‘basically like a sequel’: ‘It’s just ginormous’

Doom: The Dark Ages…

Doom: The Dark Ages is big. But can it get bigger? Game director Hugo Martin seems to think so,…
Escape From Tarkov blindsides players with immediately controversial ‘Hardcore Wipe’ that removes quests and disables most maps

Escape From Tarkov blindsides…

Escape From Tarkov got a new wipe today, and it’s not going down too well. The community is in…
Former Highguard level designer suggests “sweaty” competitive 3v3 play “was the biggest thing that turned a lot of players off”

Former Highguard level designer…

A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter’s difficulties stem from having “leaned too…
Doom: The Dark Ages’ DLC is so big, it’s “basically like a sequel”

Doom: The Dark Ages’…

Doom: The Dark Ages‘ DLC is so big, it’s “basically like a sequel”. Read more Source
Occult deckbuilder The Killing Stone is introducing a ‘dynamic’ scare system originally considered for BioShock 2: ‘It’s very fun as a gamedev to be surprised by something in your own game’

Occult deckbuilder The Killing…

BioShock 2 was a bold follow-up to Irrational Games’ 2007 FPS, putting you in the lead-weighted shoes of a…
‘There are no plans to drop support for SteamOS’: The Finals devs commit to Steam Deck and Linux players despite new kernel-level anti-cheat

‘There are no plans…

The Finals is getting kernel-level anti-cheat, but the developers at Embark Studios aren’t using that as an excuse to…
Romero Games reportedly met with Microsoft just a day before the publisher pulled funding for the studio, and there was ‘no mention’ of the decision that put over 100 people out of work

Romero Games reportedly met…

As reported by TheJournal.ie (via VGC), Doom designer John Romero and Wizardry 8 developer Brenda Romero’s studio, Romero Games,…
What happened to the creator of Gunman Chronicles, Valve’s forgotten FPS? ‘My relationship with Gabe didn’t really go that great’

What happened to the…

Recently, I was struck by an overwhelming urge to play Gunman Chronicles, the 2000 FPS developed by Valve and…