Tag: first-person

GTA 3’s litter proved so divisive among devs that San Andreas’ streets were cleaned up after a tiff about trash, but the code for it still snuck into Manhunt

GTA 3’s litter proved…

Apparently the bits of litter you can find blowing down streets and being pulled along by cars in GTA…
Despite a load of great games in 2025, No Man’s Sky is the happy place that keeps drawing me back in again

Despite a load of…

If we’re plotting out the year based on unexpected obsessions, mine were (in no particular order) weird Italian genre…
Alien: Romulus director says movie’s scare-heralding phones are a nod to Alien: Isolation

Alien: Romulus director says…

Developer Creative Assembly’s Alien: Isolation is, of course, a stone-cold horror classic, so it only seems right the movie…
The Borderlands movie may be rotten, but at least it’s pushed players to return to the excellent games

The Borderlands movie may…

The Borderlands movie is so trash, so bereft of merit, that it’s driven Borderlands refugees back to the old…
Fallout co-creator Tim Cain shows off the remarkable The Outer Worlds demo that got the publisher thumbs up only a year into development

Fallout co-creator Tim Cain…

Tim Cain might be best known as a co-creator of the original Fallout, but some of his most recent…
Stalker 2’s 35-minute developer deep dive shows off its gorgeously bleak post-apocalyptic world

Stalker 2’s 35-minute developer…

Following Stalker 2: Heart of Chornobyl’s recent delay to November, developer GSC Game World has rewarded patient fans with…
Procedurally generated detective sim Shadows of Doubt leaves Steam early access in September

Procedurally generated detective sim…

Shadows of Doubt, the procedurally generated first-person detective sim from developer ColePowered Games, is leaving Steam early access on…
10 years on, P.T

10 years on, P.T.…

It’s one minute to midnight, and you’re wandering the front hallway of what looks to be an average American…
“You can be inspired, but understand the sacrifice” Fallout: London project lead on Team FOLON’s future and making massive mods

“You can be inspired,…

“Don’t.” That’s the first thing Fallout: London project manager Dean ‘Prilladog’ Carter, through a cheeky grin and a chuckle,…
“We had ridiculous scenes happening” Fallout: London’s devs had to ditch rideable horses and bikes because they wouldn’t stop flying up buildings

“We had ridiculous scenes…

Fallout: London‘s massive, but naturally there’s still some stuff that didn’t quite make it into the Fallout 4 mod.…