Tag: digital foundry

DF Weekly: If Xbox Series X is more powerful, why do some PS5 games run better?

DF Weekly: If Xbox…

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On paper, the Xbox Series X is a considerably more powerful piece of hardware than PlayStation 5, so why…
Asus ROG Ally X vs ROG Ally: Hands-on with the new, improved handheld

Asus ROG Ally X…

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Asus recently announced the ROG Ally X – a refresh of last year’s Ally. It’s been criticised for not…
Hands on with Astro Bot: creative, beautiful and authentically PlayStation

Hands on with Astro…

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Astro’s Playroom was one of the highlights of the PlayStation 5 launch, showcasing the DualShock’s haptic feedback features, creative…
Elden Ring: Shadow of the Erdtree – long-standing tech issues remain unaddressed

Elden Ring: Shadow of…

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Returning to Elden Ring two years on, the Shadow of the Erdtree expansion gives us a fresh chance to…
Sony’s new PlayStation 2 emulator tested – and it’s another disappointing effort

Sony’s new PlayStation 2…

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Through the magic of emulation, it’s now possible to play a selection of classic PS2 games in native PS5…
DF Weekly: Starfield mods unlock frame-rate on Xbox Series S – so how well does it run?

DF Weekly: Starfield mods…

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In this week’s DF Direct, I spend a bit of time looking into the Starfield modding scene – more…
Doom: The Dark Ages – how id Tech evolves for the current-gen console era

Doom: The Dark Ages…

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Doom: The Dark Ages is our first look at the latest version of the legendary id Tech engine, as…
Metal Gear Solid Delta combines modern UE5 tech with a faithful recreation of MGS3’s levels and cutscenes

Metal Gear Solid Delta…

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Whisper it quietly, but Metal Gear Solid Delta: Snake Eater looks like the most exciting Konami project in years.…
DF Direct: Nintendo’s games showcase impressed – even without Switch 2

DF Direct: Nintendo’s games…

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Despite an early warning that no Switch 2 news would be forthcoming in their June briefing, Nintendo Direct was…
What have we learned from Perfect Dark’s gameplay reveal trailer?

What have we learned…

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The art of the reveal is a difficult thing – and in our current industry, most publishers prefer trailers…