Even the briefest glance at promotional materials for The Casting of Frank Stone reveals that it is a story “from the world of Dead by Daylight“. Nowhere is this more apparent than on the title screen of the game itself, where the franchise’s name is up there equally as big and bold as the game’s actual title.
But regardless of the IP it’s being released under, make no mistake: The Casting of Frank Stone is a Supermassive game through and through. How you feel about playing it will probably have a lot more to do with how much you enjoy that studio’s horror-flavoured adventure game stylings, than whether you’re a fan of Behaviour Interactive’s all-devouring horror IP toybox of an asymmetric online multiplayer.
I’m in the fortunate position of being a fan of both DBD and Supermassive, with a particularly hyperfixational relationship with the latter’s already extensive catalogue of interactive movie-style horror games, so naturally I’m eating well on this one. And while minute-to-minute this may be mainly one for the Supermassive fans, DBD lore nerds would also be remiss to sleep on it just because it plays differently from the main game.