Street Fighter 6’s Smash Bros-like control system might be its best new feature

It’s a dumb thing to say, sure, but with Street Fighter 6 it really feels like Capcom’s signature series is back. It’s never been too far away, of course, but after showstopper Street Fighter 4 brought the series back with such a bang Street Fighter 5 felt like something of a disappointment, fluffing its big opportunity on its launch in 2016. By the time it had sorted itself out towards the end of its life the great unwashed like myself had long moved on. Street Fighter felt like a strange little cult all over again.

Street Fighter 6 already feels a bit special, though, and more like a proper step forward for the series – something designed to capture the attention of the broad audience that Street Fighter 4 brilliantly played to, and something with a swagger and identity all of its own.

With the timeline moving forward for the first time since Street Fighter 3, it’s a game that lets us see the original cast now that they’ve matured and grown older, where Ryu’s mellowed into his master status, Ken’s had his cockiness worn away having been run through the mill and everything feels that bit more relatable and more real. It feels like the product of a Capcom that’s a bit more seasoned and mature, and one that’s learnt from some of its mistakes.

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