Morrowind, the gloomiest and mushroomiest of all the Elder Scrolls games, is getting on in years—and it was never the most polished game in town, even upon its release a whopping 24 years ago. If you’re sick of those rough edges, you need look no further than OpenMW, a fanmade open-source engine which makes the game play nice with modern hardware and operating systems. If that sounds like your thing, you’ll be pleased to know it just got a huge update.
The full patch notes are worth a read if you want to sift through the technical details, but the big highlights are up top: for instance, modders can now create custom magic effects using OpenMW’s scripting API, which means that certain additions in popular mods like Tamriel Rebuilt—which previously would have only worked on the original engine using a script extender—can now be remade the open-source engine.
That and other changes, like the ability for all characters to cast enchantments, are laid out in a video breakdown of 0.51.0’s additions (embedded above). Even if you care about none of this, it’s an entertaining watch, and some of the new graphical bells and whistles are an impressive sight.
The update addresses a slew of technical issues, too. The notes state 0.51.0 fixes “many Lua-related crashes” as well as “annoyances with gamepad menu navigation.” And if you’re already mid-playthrough using OpenMW, there’s no need to start over—it’s safe to use your existing saves with the patched versions, though you can’t take new saves into the old versions due to a file format change.
It’s nice to see the elder Elder Scrolls RPGs and their surrounding communities thriving all these years later, with superlative fan projects like OpenMW and Daggerfall Unity keeping the games accessible to whippersnappers like myself who were two years old when Morrowind released. If that’s too boring for you, maybe give a look to mods like Muffinwind Rebaked instead.

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