It seems the story of any big MMO is one where developers are always trying to keep up with players’ antics, as many are happy to take advantage of broken systems to scam and frustrate others. New World‘s latest problem is one that combines lack of foresight, miscommunication, and good ol’ fashioned automation.
New World’s massive-scale PvP, war, is a mode where companies (clans) fight each other over territory. Naturally, most are willing to use every advantage they get to sabotage the other team, even if it means abusing helpful systems.
In this case, plenty of players are reporting that they got banned just ahead of a big battle. In some cases, half of an entire company has been banned in one go, making it much easier for the other team to win when they go up against much fewer opponents.