MythForce’s wonderful cartoon co-op nostalgia is held back by skeletal action

I have something of a penchant for cartoons. Growing up in the 80s, those wonderful, badly-animated, cheesy ‘toons had a big impact on me, sparking an interest in all things sci-fi and fantasy that blossomed into a love for history, mythology, technology and, you guessed it, computer and/or video games. Heck, I’m wearing a Ulysses 31 T-shirt as I write this! If it wasn’t for Masters of the Universe and Thundercats, I wouldn’t be here. I’d probably be rich, successful and very boring indeed.

In other words, I was always going to want to take a look at Mythforce, the first-person, co-op, roguelite stab ’em up from Beamdog. Knowing that this was too big a job for one woman, I sent out a message to a hand-picked team of specialists, triggering a humorous montage of their beeping communicator watches interrupting their everyday lives and them having to, I dunno, hand off their cats to random strangers before rushing away to answer the call to action. Alone, I may just be Caelyn Ellis, freelance game journalist, but when joined with my group of elite gaming legends, we become MYTHFARCE!

Mythforce had already piqued my interest before I was asked to check it out. Even without the wonderful 80s cartoon aesthetic, first person melee combat will always get my interest and I’m always down for a bit of co-op with my chums. If you’ve played Left 4 Dead or Warhammer: Vermintide before, you’ll have a good idea of what Mythforce is all about. Grab some friends (or random strangers, or just go solo) choose a character and try to get to the end of the level without falling prey to the monster and traps that are in your way. The main difference is that, instead of having hand-crafted levels, Mythforce uses a series of procedurally generated arenas with fixed set pieces along the way.

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