BioWare’s upcoming Mass Effect Legendary Edition has taken a fresh look at the trilogy’s gratuitous camera angles focusing on ME2 character Miranda – or more specifically, her bottom – and made some changes.
Speaking to Metro, Legendary Edition project director Mac Walters said that times had moved on since the original games launched, and adjustments had been made to a few things which stood out.
“I do think a lot of things have evolved since [the original games],” Walters said. “I don’t know if I would say we were ultra-concerned about it or anything like that, but there were considerations. Kevin [Meek, environment and character director] actually called out some camera cuts that were just… why was that focusing on Miranda’s butt? So in some cases we said, ‘Okay, we can make a change there.’ “