Last Epoch review – paradise for ARPG build-tinkerers that eventually loses steam

I’m never quite sure whether I’m doing the right thing in Last Epoch, yet as I float around as an undead vacuum cleaner – hoovering up my enemies’ health bars while my minions keep them distracted – I know that I’m at least having a good time.

I’ve opted for a lich build, and thanks to the flexibility of Last Epoch’s skill trees, I’ve been able to dip into other subclasses to create my own personal playstyle. Is it a viable build for the hardest endgame battles? Almost certainly not, but I’m glad I haven’t succumbed to the urge to Google the current meta.

That’s because tinkering and experimenting with different builds is the point of Last Epoch, and trying to find short-cuts to this would mean skipping the very best part of the game. Which, for me, is the experimentation found in the levelling and build-creation process. As I discovered towards the later stages of the campaign and the start of the endgame, however, this is a strength that gradually loses its potency. When the rate of progression slows down and there is no longer an obvious supply of new abilities or rewards to keep you entertained, Last Epoch starts to feel like it’s running out of fresh ideas.

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