If there’s a publisher I trust to get a little bit weird, it’s Capcom. When Capcom experiments, the results are usually deeply interesting at the very least – but it’s also often brilliant. You get things like Devil May Cry springing from the ashes of a rejected Resident Evil 4 prototype, the unexpected brilliance of Ghost Trick, or the mechanical delights of Dead Rising. Basically, when Capcom takes a swing on this stuff, it has a pretty high batting average.
Even knowing that as I do, though, when I sat down to play Kunitsu-Gami: Path of the Goddess, my expectations were pretty low. I’d seen a trailer; it looked like a cheaper game, a clear bit of developer experimentation. And, well, maybe I just should’ve known better, and remembered my history – because I was bowled over by it. Even off just a short demo, I think I love this game.
Admittedly, the game is a lot like somebody put me into an MRI or something and scanned to figure out exactly what sort of game would appeal to me. It’s part real-time strategy (which I love), tower defense (the greatest ‘hangover game’ genre, I think), with a lick of hack-and-slash action and role-playing style progression as the icing on the cake.