“It’s a diverse genre” – Nightingale’s team undaunted by Palworld and other survival competitors

It’s been quite the year for survival games so far. Not even two months have passed in 2024 and not only have we had Palworld skyrocket past all expectations as one of the biggest releases in years, but we’ve also got Nightingale coming to Early Access in a matter of days, while older games like No Man’s Sky, Rust, and Valheim continue to thrive. In spite of steep competition, Aaryn Flynn, the CEO of Inflexion Games – the developer behind Nightingale – believes the pool’s big enough for everyone.

“I’ve said this to a few folks,” Flynn told me, “one of the things that is so remarkable about survival crafting is that there is no set template right now. With shooters, it was Capture the Flag for a long time, then came Battle Royale, and that became the template. Survival Crafting doesn’t have that – within a month you would have had a pokemon-esq capture game where you automate your base with their work, to a really cool fantasy action adventure game where you’ve got voxels to build with, to our Victorian fantasy game where you jump through portals in first person combat.”

When asked specifically about Palworld, and if the team at Nightingale had learned anythring from or had thoughts on Pocketpair’s underdog hit, Flynn offered praise to the team, as well as expression his own personal uncertainty regarding the matter of Palworld’s originality.

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