Is Bulletstorm VR really as bad as everyone says it is?

It’s never a good sign when you’re promised review code for a game that then never appears. Especially when your subsequent emails chasing it up are ignored, even though you can see multiple content creators on YouTube publishing first impressions pieces about the game before launch.

That’s exactly what happened in the case of Bulletstorm VR though. I was down to review the game for the site but without any access to review code, I only got to play the game on launch day after buying it myself. And, by this point, I had already seen some pretty damning previews and reviews that slated everything from the game’s VR implementation and AI through to the graphics and overall performance.

But was it really as bad as everyone was saying? Due to the fact that I absolutely loved Bulletstorm on the Xbox 360, I went into this week’s VR Corner hoping to give it the benefit of the doubt and you can watch me play through the first hour of the game in the video below.

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