Huge environments and claustrophobic corridors could make Little Nightmares 3 the next big thing in trial-and-error terror

Little Nightmares has some of the most realistic monsters in gaming.

A weird world warped through the eyes of a child, almost everyone can relate to the uneasy feeling of an environment that’s not made for you, where everything’s too big or too small, and every lumbering beast or skittering terror seems ready to set on you for the deviant act of simply existing in their space.

Going into another sequel, I’d wondered how Little Nightmares 3 could up the ante again. The original Little Nightmares was a great example of a well-executed concept with a limited scope but striking direction that really resonated with a lot of people – a spooky, puzzly, atmospheric creeper that was memorably chilling and dark as pitch without the grindhouse gore of more action-oriented horror games.

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