Halo Infinite multiplayer feels great – but there’s a question mark over battle pass progression

I know 343 has done something right with Halo Infinite multiplayer because I was still playing at 4am this morning.

Over the weekend, 343 held limited-time matchmaking sessions for 4v4 arena. These included just a few core multiplayer modes (Slayer, Strongholds and Capture the Flag) on just a few maps (Live Fire, Recharge, Bazaar and, for Sunday only, Behemoth), but it was enough for me to come away convinced Halo Infinite’s multiplayer could be something special.

A lot of it has to do with rekindling that classic Halo multiplayer feel. What is video game fun? It’s hard to pin down, but during Halo’s heyday it could be summed up by the “golden triangle” design. This is Halo’s combat, crystallised: shoot, grenade, melee – each method of damage-dealing playing its part in the eternal Spartan dance.

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