Elden Ring has over 100 named bosses. Given the sheer number of boss fights you could find yourself into, some are bound to be less loved than others. Case in point, boss fights where you have to take on two, and sometimes three, enemies at once.
The idea that you’re trapped in an arena with more than a single mighty foe is already terrifying, but Elden Ring’s enemy AI previously made those fights harsher than they needed to be.
Developer FromSoftware seemingly agrees, because it recently nerfed the AI of bosses, specifically those in group fights. This change was made in patch 1.04, but the developer didn’t announce it in the patch notes. It was instead discovered by players when they noticed that those fights have become less taxing.