Elden Ring: Shadow of the Erdtree – long-standing tech issues remain unaddressed

Returning to Elden Ring two years on, the Shadow of the Erdtree expansion gives us a fresh chance to reassess developer FromSoftware’s work and see how the game now runs on PS5, Series X, Series S and PC across the new Shadow Realm map. The original game’s launch exhibited a string of performance issues on PC and consoles, so the hope is that this expansion offers a fresh opportunity to address these issues.

The big questions then: in the intervening years, has FromSoftware improved the game’s performance on console? Do any of the game’s modes – like the frame-rate, quality and ray tracing modes on PS5 or Series X – deliver anything close to a locked 60fps yet? And as for PC, what’s the current state of Elden Ring’s optimisation and has its long-standing stutter issues been solved?

There’s no doubt that Shadow of the Erdtree is a beautifully crafted extra slice of Elden Ring, adding around another 50 percent to the length of the main adventure via an 18GB download. The expansion’s world design and combat are standout, but in terms of improving game’s technical polish – in optimising the experience on console and PC – it’s fair to say that FromSoftware is far from addresing all of the game’s technical failings.

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