Dungeons of Hinterberg review – adventure with a generous spirit and a thoughtful soul

Out in the dungeons I’m hunting for treasure and glory, but back in the town I’m hunting for Renaud. This is weird, really, because Renaud looks like hard work. He dresses like Blade and he speaks entirely in maxims. He’s the best of the slayers and he can’t wait to tell you about it.

But Renaud has a gift for me. He’ll unlock a combo meter if I spend an evening hanging out with him. And I just love combo meters. Dungeons of Hinterberg’s is particularly good. Slice slice slice and the numbers go up, as does your attack and your defence. It’s a nice way to do more damage while feeling more competent. It’s worth an evening lost to awkward chat to get that.

This is Dungeons of Hinterberg in microcosm. The game is set in an Alpine spa town where the local economy turns on the presence of magic. Portals to dungeons appear all around, and there’s a brisk trade in tourists turning up to puzzle and battle their way through them. You play as a former lawyer who’s turned up in town because of career burnout. Now every day you pick a dungeon, grab a sword, and head out to smash things up in the name of feeling better.

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