Diablo Immortal passes $100m revenue after just eight weeks

Blizzard and NetEase’s Diablo Immortal has notched up $100m in player spending after two months, almost entirely without the game’s Chinese market.

That’s according to reliable app store analytics firm Sensor Tower, which compared Diablo Immortal’s start to that of Pokémon Go (which took just two weeks to rake in $100m) and Fire Emblem Heroes (10 weeks).

Diablo Immortal revenues now seem set to accelerate, since the app arrived belatedly in China this week.

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