Speaking as a journalist, it feels somewhat odd to see things you say become news stories, but it sometimes happens owing to Digital Foundry’s profile. So it was last week, when the big takeaway – for many – from our PS5 Pro specs reaction was our contention that Grand Theft Auto 6 on the new machine would likely not run at 60 frames per second. Of course, there are caveats to that particular statement, and we spend some time in DF Direct Weekly #155 discussing it.
The whole PS5 Pro/GTA 6 discussion began when the mooted release date for the new Sony machine seemed to position it as the most performant hardware on the market for running Rockstar’s next generation blockbuster. Assuming PS5 Pro arrives later on this year, it’s an entirely logical supposition, bearing in mind that Rockstar’s current release date sees the game arriving in 2025. Rockstar may elect not support PS5 Pro, but the balance of probabilities suggests it will.
From there, the question moves onto how the enhanced console is improved over the standard one: what it was designed for, what specifications it has, and how the extra resources may be used in an open-world game like GTA 6. And here’s where we can make some fairly confident predictions, because even more so than PS4 Pro and Xbox One X before it, PS5 Pro has what you might describe as a somewhat lop-sided balance between CPU and GPU enhancements.