It’s come to my attention recently that unless we work for a publication that specialises in the genre, games media types are woefully likely to overlook puzzle games in our coverage. This was brought home to me this summer when I was a juror for Indie Cup Europe and saw that someone (namely, Hemisquare) had submitted a lovely puzzle game called Nurikabe World. I was convinced that this game was a shoe-in for the short-list, only to find that not many other voters had quite as much enthusiasm for it as I did. It wasn’t that they didn’t think it looked good; it’s just that for many people, a simple puzzle game having the wow-factor when stacked up against big-hitters like RPGs and roguelikes is unthinkable.