Content Warning is the new Lethal Company – or it is today at least. It’s come out of nowhere, it’s a gorgeously scrappy co-op horror experience, and it excels at creating moments that are frightening but also deeply hilarious. But there’s something extra in the mix with Content Warning. It’s astonishingly wholesome. Well, my second game was anyway. My second game was perfect.
You spawn in a sort of children’s TV version of a house, surrounded by blue sky and sun and green grass. You’re with three other people – friends, or, in my case, total strangers – and you have a single mission: Film something scary. To do this, you grab a bunch of flashlights and someone grabs a video camera, and then you beat it into the garden where there’s a huge black diving bell. This is where things start to diverge from the children’s TV thing, I guess. You get in and close the door, and then you’re off. Down? Up? It feels like down. It really feels like down.
On both of my games so far I’ve emerged from the diving bell into the same place: it’s a huge underground cavern filled with twisted metal clutter and bits of old buildings. There are shadows and a sort of waxy scrawl on the surfaces that makes the whole place look like it’s carved out of coal. Somewhere, though, there will be stairs going down, and at the bottom of those stairs there will be dark rooms filled with machinery and…movement?