Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences. We shared initial thoughts earlier this week via DF Direct, but we’ve gone further now – testing out Immortals of Aveum’s FSR 3 frame-gen implementation across all supported consoles. In all cases, the promise of a high frame-rate experience for 120Hz screens has been delivered – and what’s fascinating is that it’s Xbox Series S that gets closest to delivering 120 frames per second.

Before we go on, let’s circle back and cover the basics. AMD’s brand of frame generation tech is similar in principle to Nvidia’s pioneering work with DLSS 3, the difference being that there’s no hardware tie-in here – AMD does it all with software whereas Nvidia demands the use of RTX 40-series cards. Either way, two frames are generated in succession and then a third – an interpolated frame – is sandwiched between the two and so it goes on. What you’re getting is like a concertina effect of standard generated frames and interpolated frames, strobing at high speed.

In a very best case scenario, you can effectively double frame-rate but more typically the gain is lower. Frame generation isn’t ‘free’ – there’s a computational cost. The GPU needs to process the interpolated frame and that takes time. In a purely CPU-limited scenario, you may see cases where there are spare GPU cycles, allowing you to basically double output frame-rate but that’s not the case here in Immortals of Aveum. In the recent DF Direct, we showed some clips of Series X Aveum and this particular cutscene from the beginning of chapter three – a proper stress point – shows the vast improvement in frame-rate. Across the board, it’s a 72.3 percent boost.

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