Bethesda’s first full-time QA tester got the job by being an extremely chill hang

This week, Bethesda Game Studios is celebrating its 40th birthday—a celebration that included the full name reveal of The Elder Scrolls 6: Sentinel, successfully completing the eight-year task of adding a word to a thing.

In addition, Bethesda is commemorating the occasion with the launch of a 40th anniversary site collecting the anecdotes and favorite memories of studio staff, including one Alan Nanes. Now a design director, Nanes was originally hired at Bethesda as one of its first full-time QA testers—and by his own description, he got the job by being a pleasant fellow to spend time with.

(Image credit: Bethesda)

According to Nanes, his history with Bethesda started during Morrowind’s development. He was close friends with Bethesda devs in multiple departments, and it was an era where that was enough to get you in the building.

“Things were a bit ‘Wild West’ back then, and my friends allowed me to hang out (yes, before I was an employee) there, playing multiplayer games with them and just getting to know everyone,” Nanes wrote. “Eventually, Todd Howard noticed my presence in the studio and asked if I wanted to test out their new game.”

In time, his impromptu testing sessions started attracting an audience of Bethesda developers who would pick his brain about their design choices, scribble notes, and debate with each other about potential tweaks to the game while watching over his shoulder.

(Image credit: Bethesda)

“It was an extraordinary feeling, the first time I felt like I was contributing to the creation of an actual videogame (I believe you can find my name in the Morrowind manual’s credits under ‘Special Thanks’),” Nanes said. “After this became a regular occurrence, Todd Howard and Ashley Cheng seemed to decide having full-time, in-studio QA would be a valuable addition to the team, and I took on that mantle.”

Nanes later graduated to a quest designer position for Oblivion, and was more recently credited as lead companions designer on Starfield. But while his tenure at Bethesda might’ve had a storybook trajectory, the history of QA workers at the studio has been a contentious one in the years since Nanes was hired.

Driven by frustrations surrounding compensation, advancement opportunities, workload, and more, QA workers at Bethesda’s parent company ZeniMax initiated a unionization vote in 2022, officially forming ZeniMax Workers United – CWA—then the largest videogame union in the US—when the vote succeeded in January 2023.

(Image credit: Bethesda)

Those frustrations remained unaddressed as contract negotiations with Microsoft stalled for over two years, driving the QA union to vote overwhelmingly in favor of authorizing a strike in April 2025. Its contract was ultimately ratified in June 2025. When a number of those QA workers were affected by Xbox’s July 2026 layoffs, that contract allowed the union to enter into an “effects bargaining” process to negotiate severance terms for its impacted members, culminating in “a significant agreement” in September 2026.

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