A week into Balatro – Balatro were jesters and fools in ancient Rome; I googled it – I’d say that this is the Goldberg Variations of Poker. It’s Poker: Possibility Space Edition. It’s a roguelike deckbuilder that starts with the basic poker hands and then allows you to level up the winnings of those hands, add new cards to the deck and alter existing ones, and bring in a range of jokers that modify the game rules in bizarre ways. And yet, it’s still poker underneath it all. (Actually, the solo dev says it’s Big Two, and I will take their word for it.) So, like the Goldbergs, it’s expansive, ingenious, eager to turn every closet over and every pocket inside out. But also, like the Goldbergs, its invention is a thing of precision, of sounding out specific possibilities. So it feels really, really big – bottomlessly big – and also extremely compact: localised, particular.
Over the last few weeks it has taken over the gaming world completely, and I can see why. A poker roguelike is such a brilliant idea you almost don’t need to make it to see how clever it is. There are a few of these, and Balatro is comfortably the best I’ve played. It really is ingenious – and it’s also ingeniously simple. Let us get into this.
It’s poker. Honestly it is. And for the first rounds of a new run, before you’ve started to flare things in weird directions, you’ll be playing pretty straight poker. You are dealt cards. You make poker hands. A flush? Nice. A straight? Absolutely fine. When it comes to real poker in the real world, I am the earnest, plodding friend of two pair. Two pair is it for me: nice try, not going to blow people’s minds, you did your best.