Performance woes and silly balance-breaking cheat DLC be damned – Dragon’s Dogma 2 is bloody excellent. It’s a special game, for my money one most keenly defined by its willingness to cast a blind eye to more or less everything that has happened in the world of big-budget RPGs since the original game arrived back in 2012.
The result is a game that’s refreshingly prickly, gloriously hokey, and often utterly delighted by its own silliness – while playing it all with the straightest face. In many ways Dragon’s Dogma 2 feels like a game that fell out of that PS3/360 generation, just with a modern technology boost. Playing it makes me yearn for another Capcom series of that era. It’s time, of course, for a Dead Rising Reboot.
I actually reckon that DD and DR are bedfellows born of the same experimental mindset that clearly ran rampant at Capcom in the early part of the PS3/360 console generation. The similarities are superficial, but they’re also undeniably there – not just in both games’ use of Capcom’s MT Framework engine, but in an attitude to development. At a time when games were generally streamlining and shooting for an ever-lowering barrier of entry, the first Dead Rising and Dragon’s Dogma both didn’t mind being a little obtuse and difficult.