Wildermyth, the acclaimed procedural storytelling RPG from developer Worldwalker Games, is – after three years revelling in its many accolades garnered while exclusive to PC – coming to Switch, PlayStaton, and Xbox on 22nd October this year.
At first glance, Wildermyth is pretty familiar stuff, taking players on a fantasy flavoured adventure of party based levelling and tactical turn-based combat. Those bits are all perfectly good, but the real cleverness starts with its procedurally generated story, where campaigns are cunningly, convincingly assembled from beautifully illustrated, wonderfully written narrative fragments and choose-your-own-adventure-style scraps.
And that all builds out from your highly customisable party of characters, who each get distinctly defined traits, personalities, histories, and abilities. And each of them can forge alliances, develop rivalries, fall out, fall in love, die and be reborn is a constantly swirling maelstrom of variables that keep things fresh. And that’s without factoring in some of other clever stuff, like the way your journey – passing in days, months, and years – unfolds across a dynamic world map that evolves, not always positively, depending on your actions.